Golurk is a very unique Pokémon that was introduced in Black and White. It has a fantastic Attack stat, and an interesting No Guard Ability.
No Guard causes all moves used by and against Golurk to never miss. This, of course, has both positive and negative implications. For example, it allows Golurk to always hit its opponents with massively overpowered moves such as Dynamic Punch, which has 100% confusion chance, but 50% accuracy, while also allowing opponents to hit moves like Blizzard and Hydro Pump without fail. This makes Golurk’s fighting style much like a brawl; you are trying to hit your opponent harder than they can hit you.
Golurk’s low speed makes it ideal for Trick Room teams.
|No Guard Golurk|
|Held Item 1||Choice Band|
|Held Item 2||Life Orb|
|Move Set||Dynamic Punch, Gyro Ball, Stone Edge, Earthquake|
|EV Spread||252 Atk/ 252 HP/ 4 Sp Def|
|IVs||HP 31 / Atk 31 / Def 31 / Sp. Atk – / Sp. Def 31 / Spd 0|
|Nature||Brave (+10% Atk, -10% Spd)|
As mentioned before, Golurk is used to dish out as much damage as possible. Send out Golurk after you set up the Trick Room, since Trick Room reverses the order of battle, letting slower Pokémon go first. This will allow Golurk to strike quickly as well as strongly.
Your go-to move should be Dynamic Punch. No Guard maximizes this move’s potential, and makes it insanely powerful. One hit from Dynamic Punch, an dour opponent’s Pokémon will be confused, and less likely to hit you back.
If you have Choice Band, you will be locked into Dynamic Punch until you switch out. You have to weigh your options, and decide whether it is worth risking the switch to allow Golurk to choose another move.
If you are running Life Orb, you won’t have to face this decision, but you will do less damage per hit.
Things to Watch Out For
- Ferrothorn. This Pokemon is a very strong defensive tank that often has Iron Barbs and Rocky Helmet. The combination of these two can take out almost 1/3 of Golurk’s HP when it uses Gyro Ball or Dynamic Punch. If your opponent has Ferrothorn on their team, be very careful.
- Mega Gengar. Not only is Mega Gengar a Ghost-type, so Dynamic Punch won’t affect it, but it also has Shadow Tag, which prevents switching. If Golurk has Choice Band, it will be stuck using a move that doesn’t affect Gengar, and will have no way to switch out.
- Running out of PP. Dynamic Punch only has a maximum of 8 Power Points, meaning it runs out rather quickly. Don’t get caught with only a few PP left while you are stuck using Dynamic Punch due to the Choice Band.
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